Sicilian Kan: 5.Nc3 Qc7 6.g3
Sicilian Defence: Kan Variation, 5.Nc3 Qc7 6.g3
Definition
The sequence 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Nc3 Qc7 6.g3 characterises one of the quieter branches of the Sicilian Defence, Kan (or Paulsen) Variation. After the flexible Kan moves …a6 and …Qc7, White forgoes the razor-sharp main lines with 6.Be2 or 6.Bd3 and instead fianchettoes the king’s bishop with 6.g3, aiming for long-term positional pressure rather than an immediate attack.
Typical Move Order
A canonical move sequence is:
- e4 c5
- Nf3 e6
- d4 cxd4
- Nxd4 a6
- Nc3 Qc7
- g3
From here, the most common continuations are 6…b5, 6…Nc6, or 6…Nf6, each keeping Black’s structure flexible while observing how White arranges the pieces around the fianchettoed bishop on g2.
Strategic Ideas
- White’s aims:
- Control the central light squares (e4, d5) with the fianchettoed bishop.
- Maintain a solid, low-theory set-up to avoid the deep tactical complexities that plague many Sicilian lines.
- Prepare a later Nd5 or f4 break, often supported by Re1 and a kingside pawn storm (f2–f4–f5).
- Black’s aims:
- Use the typical Kan flexibility—…a6, …Qc7, …b5—to expand on the queenside at a moment of Black’s choosing.
- Delay committing the king’s knight, keeping the choice between …Nc6, …Ne7, or even …Nf6 depending on White’s set-up.
- Hit d4 with …Bb4 or …Bb4+ ideas, and challenge the long diagonal with …g6 or …d6 followed by …Be7 and …d5 breaks.
Historical Background
The Kan (or Paulsen/Kan) system is named for the Latvian-Russian master Ilya Kan, who championed its flexible move order in the 1930s. The 6.g3 line is newer, gaining traction in the 1980s when players such as Ljubomir Ljubojević and John Nunn sought a solid anti-Kan weapon. Modern grandmasters—including Magnus Carlsen, Anish Giri, and Levon Aronian—occasionally dust it off to sidestep heavily analysed main lines.
Usage in Practice
The variation appeals to:
- Positional players looking to grind down the Sicilian without entering the wild Najdorf or Taimanov labyrinths.
- Rapid & blitz specialists who want to avoid opponents’ deep computer prep.
- Club players who value clear strategic plans (fianchetto, castle short, central control) over rote memorisation.
Illustrative Example
The following miniature shows typical ideas for both sides:
[[Pgn| 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Nc3 Qc7 6.g3 b5 7.Bg2 Bb7 8.0-0 Nf6 9.Re1 d6 10.Nd5 exd5 11.exd5+ Be7 12.Nf5| arrows|d4f5,d6d5|squares|d5,f5]]White installs a knight on d5, exploiting the long diagonal and combining piece activity with central pressure. Notice how Black’s typical queenside expansion …b5/…Bb7 is met by central & kingside operations from White.
Famous Games
-
Carlsen – Gelfand, Candidates 2013 (Draw, 35 moves)
Carlsen used the 6.g3 line to keep matters calm, eventually steering the game into a queenless middlegame where his end-game prowess nearly brought home a full point. -
Giri – Vachier-Lagrave, Wijk aan Zee 2021 (White wins)
Anish Giri employed 6.g3, neutralised MVL’s dynamic Sicilian play, and won a fine positional game crowned by a central pawn roller.
Common Plans & Tactical Motifs
- For White:
- f2–f4–f5 pawn storm, especially if Black castles kingside.
- Nd5 outpost, often forcing structural concessions.
- Queen manoeuvres Qe2, Be3, Rad1 to target d6 and the c-file.
- For Black:
- …b4 hitting the c3-knight, sometimes combined with …Nc6–e5.
- …d5 break after sufficient preparation (…Nf6, …d6, …Be7).
- …Bb4+ followed by …Nf6 trading off White’s dark-square bishop.
Interesting Facts & Anecdotes
- The entire 6.g3 system can be learned from just a handful of model games, making it a popular “lazy-prep” line for elite rapid events.
- Grandmaster Ulf Andersson, famed for his end-game virtuosity, once quipped that “the bishop on g2 does the work while I just shuffle,” highlighting the line’s strategic nature.
- In correspondence chess, engines show near-equality, yet practical results over-the-board tilt slightly toward White thanks to the enduring space advantage.
Modern Evaluation
Current theory rates the position as roughly equal (≈0.10–0.20 in most engine assessments). Black’s structure is sound but passive; White enjoys slightly easier play. The line remains a viable surprise weapon at all levels.